May 14 2013

Project Prototype

The prototype Calum Murray and I developed for this project is a scene that extents the HIVE room into the screen. Two displays are placed inside that room. A PlayStation Move controller is mapped one to one inside the virtual space. The sphere colour of the virtual PlayStation Move controller is the same colour as …

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Permanent link to this article: http://www.markusrapp.de/project-prototype/

May 12 2013

Face Tracking in Unity 3D

To be able to implement the Ortho-stereo effect I needed to find out how I can do face-tracking inside Unity. Move.me has no face tracking functionality implemented. It only delivers the camera images. Face-tracking needs to be calculated on the PC.
Face-tracking in Unity can be done with OpenCVSharp or FaceAPI. First I tried to use …

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Permanent link to this article: http://www.markusrapp.de/face-tracking-in-unity-3d/

May 12 2013

Stereoscopic 3D inside Unity 3D

After I have solved the problem with using PlayStation Move inside Unity I needed to find out how I can use stereoscopic 3D (S3D) inside Unity.
One option is to use iZ3D. In Unity nothing changes compared to the normal 3D application. iZ3D creates the S3D effect. The only parameters that can be configured are Separation …

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Permanent link to this article: http://www.markusrapp.de/stereoscopic-3d-inside-unity-3d/

May 12 2013

Move.me and Unity 3D

For the prototype for my innovation project Motion Control in Combination with Stereoscopic 3D, I decided to use Play Station Move. The reason for that was that Play Station Move allows to track acceleration, rotation and position of the controller. Additionally, the video stream of the Play Station Eye can be used for head-tracking, which …

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Permanent link to this article: http://www.markusrapp.de/move-me-and-unity-3d/

May 12 2013

Stereoscopic 3D in Games

Parallel Projection

For my Innovation and Professional Development Project I made a lot of research about stereoscopic 3D (S3D). This post will be about all the interesting information I found about the topic.
First let’s talk about why I did research about S3D. First I think that S3D is the next step in gaming graphics. Additional depth makes …

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Permanent link to this article: http://www.markusrapp.de/stereoscopic-3d-in-games/

May 03 2013

Motion Control

Figure 1: Wii Remote Plus (Resource: oscolator.net)

The current generation of consoles introduced motion controlled games to the main market. This blog entry is about the technical background of the three different motion controllers from Nintendo, Sony and Microsoft. For using this devices in the HIVE I have one restriction. The devices have to be usable on the PC. It is not …

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Permanent link to this article: http://www.markusrapp.de/motion-control/

May 03 2013

Innovation and Professional Development

This is my first blog entry for my Innovation and Professional Development project at Abertay University. I was supposed to do a weekly entry about my on-going research what I did not manage to do. This was mainly a time management problem. I was mainly focused on implementing a prototype and totally forgot that I …

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Permanent link to this article: http://www.markusrapp.de/innovation-and-professional-development/

Feb 05 2013

I’m Still Alive

It has been a long time since my last post. It was over a year. When I created my homepage I didn’t plane to wait that long until I write my next post. But it happened. I was really busy last year. I started to study Computer Science and Media (Master of Science) in Stuttgart …

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Permanent link to this article: http://www.markusrapp.de/im-still-alive/

Jan 19 2012

Welcome to My Blog

Finally, my blog is official online. This post I will use to write about my blog in general and to introduce myself.

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Permanent link to this article: http://www.markusrapp.de/welcome-to-my-blog/