Projects

Permanent link to this article: http://www.markusrapp.de/projects/

Do Now What We Do

This game Simon, Patrick, Theodor and I developed for the Global Game Jam 2015 in 48 hours. You can control the player with the mouse. Have a look at the tutorial screens to see how you can play the game.
For more information and the build of the game visit the Do Now What We Do …

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Oculus Rift Racing Game Prototype

In the winter semester 2013/2014 I was working on a project with the Oculus Rift Development Kit. Purpose of the project was to get to know the Oculus Rift and see what is possible with it. Additionally, it was important for me to find out, which technical problems still need to be solved before VR …

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Hungry Hungry Ninja

Hungry Hungry Ninja was the first game project I did at my studies for the Professional Master in Games Development at University of Abertay Dundee. I was the only programmer. My two team members were Olympia Mavridou (Artist and Game Design) and Brian Diamond (Sound). In the first semester we managed to develop a prototype …

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The Kooliseum

The Kooliseum is the ultimate Rap(p) game. The Moo Tang Clan developed the game in 48 hours at the Global Game Jam 2013. Making the game in 48 hours was a great experience. It was nice to see what a team of 5 developers can make in that short time frame. Our tool for making …

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DirectX 11 Mesh Rendering and Procedural Terrain

At my Games Development course at University of Abertay Dundee I had the opportunity to improve my DirectX 11 prototype, which I developed for my Bachelor thesis. I added occlusion culling, displacement mapping, mesh rendering and Phong Shading with specular highlights. The developed prototype can be seen in the two following videos.
(video)
(video)
The mesh on the …

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Architecture 3D Real-Time Visualization

My first project in my studies at Hochschule der Medien Stuttgart I did in cooperation with Spiral Studios and architect Klaus von Bock. We worked on it from March 2009 to July 2009. The project was about a virtual and interactive inspection of architecture. Achieving the best possible visible quality was of particular importance. It …

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Communication of Parallel Version 1

Game Development on Multicore

My second project I did at Hochschule der Medien Stuttgart was to explore different parallelization techniques and to test their use for game development. At this project I worked together with my classmate Kay Plößer. The idea to make this project had our professor Walter Kriha.
In the past traditional games used a single-threaded loop to …

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Unreal Development Kit Map

In my internship at Acony I had the opportunity to learn the level design basics of the Unreal Development Kit (UDK). A big thank you goes to Mikhail Kadikov, who taught me the basic skills of level design with the Unreal Engine. As a result I created a map for the UDK. The map can …

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