Tag Archive: Unity 3D

May 14 2013

Project Prototype

The prototype Calum Murray and I developed for this project is a scene that extents the HIVE room into the screen. Two displays are placed inside that room. A PlayStation Move controller is mapped one to one inside the virtual space. The sphere colour of the virtual PlayStation Move controller is the same colour as …

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Permanent link to this article: http://www.markusrapp.de/project-prototype/

May 12 2013

Face Tracking in Unity 3D

To be able to implement the Ortho-stereo effect I needed to find out how I can do face-tracking inside Unity. Move.me has no face tracking functionality implemented. It only delivers the camera images. Face-tracking needs to be calculated on the PC.
Face-tracking in Unity can be done with OpenCVSharp or FaceAPI. First I tried to use …

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Permanent link to this article: http://www.markusrapp.de/face-tracking-in-unity-3d/

May 12 2013

Stereoscopic 3D inside Unity 3D

After I have solved the problem with using PlayStation Move inside Unity I needed to find out how I can use stereoscopic 3D (S3D) inside Unity.
One option is to use iZ3D. In Unity nothing changes compared to the normal 3D application. iZ3D creates the S3D effect. The only parameters that can be configured are Separation …

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Permanent link to this article: http://www.markusrapp.de/stereoscopic-3d-inside-unity-3d/

May 12 2013

Move.me and Unity 3D

For the prototype for my innovation project Motion Control in Combination with Stereoscopic 3D, I decided to use Play Station Move. The reason for that was that Play Station Move allows to track acceleration, rotation and position of the controller. Additionally, the video stream of the Play Station Eye can be used for head-tracking, which …

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Permanent link to this article: http://www.markusrapp.de/move-me-and-unity-3d/