Tag Archive: Stereoscopic 3D

May 14 2013

Project Prototype

The prototype Calum Murray and I developed for this project is a scene that extents the HIVE room into the screen. Two displays are placed inside that room. A PlayStation Move controller is mapped one to one inside the virtual space. The sphere colour of the virtual PlayStation Move controller is the same colour as …

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Permanent link to this article: http://www.markusrapp.de/project-prototype/

May 12 2013

Face Tracking in Unity 3D

To be able to implement the Ortho-stereo effect I needed to find out how I can do face-tracking inside Unity. Move.me has no face tracking functionality implemented. It only delivers the camera images. Face-tracking needs to be calculated on the PC.
Face-tracking in Unity can be done with OpenCVSharp or FaceAPI. First I tried to use …

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Permanent link to this article: http://www.markusrapp.de/face-tracking-in-unity-3d/

May 12 2013

Stereoscopic 3D inside Unity 3D

After I have solved the problem with using PlayStation Move inside Unity I needed to find out how I can use stereoscopic 3D (S3D) inside Unity.
One option is to use iZ3D. In Unity nothing changes compared to the normal 3D application. iZ3D creates the S3D effect. The only parameters that can be configured are Separation …

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Permanent link to this article: http://www.markusrapp.de/stereoscopic-3d-inside-unity-3d/

May 12 2013

Stereoscopic 3D in Games

For my Innovation and Professional Development Project I made a lot of research about stereoscopic 3D (S3D). This post will be about all the interesting information I found about the topic.
First let’s talk about why I did research about S3D. First I think that S3D is the next step in gaming graphics. Additional depth makes …

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Permanent link to this article: http://www.markusrapp.de/stereoscopic-3d-in-games/

May 03 2013

Innovation and Professional Development

This is my first blog entry for my Innovation and Professional Development project at Abertay University. I was supposed to do a weekly entry about my on-going research what I did not manage to do. This was mainly a time management problem. I was mainly focused on implementing a prototype and totally forgot that I …

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Permanent link to this article: http://www.markusrapp.de/innovation-and-professional-development/